
QUAKE 4 TRAILERS 720P
The crispness is easily seen in 480p, but it sharpens into fine lines in 720p and 1080i, where it's preferable. Unlike its brethren, Quake 4 enables players to strap a flashlight on a few guns, and it illuminates the dark industrial corridors with bright, clean light that casts perfectly clean shadows upon objects, characters, and monsters. The lighting is fabulous, just like Doom 3. The normal mapping gives everyone that distinct shiny leathery texture, which is a little unsettling, yet there are enough minor touches that are convincing. You can see newly shaved hair stubble on the back of his head, and the motion capture work has helped make a more fluid moving set of characters. Walking up close to a marine, his eyes will track you. While id's character design leaves much to be desired - there seems to be four basic marine models mixed and matched with minimal changes - one cannot deny the engine's technical diligence. The Doom engine re-emerges to take advantage of Xbox 360's power with superb lighting systems, corrosive industrial environments and generally smooth framerates. Revving the Doom Engine Quake 4 immediately woos your graphic sensibilities. It gave me a comfortable, familiar and well-rounded game that I ultimately liked despite its problems. That said, Quake 4 didn't provide me with a new next-generation experience. I admit, I experienced genuinely thrilling moments over about 11 hours of play. But it will hammer home an undisputable first-person mechanic, smooth and fast on Xbox 360, upon which a blood-spattered, Starship Troopers-style adventure turns horrific, brutally fleshy, and ultimately more rewarding than not. The gameplay itself is fundamental run-and-gun shooting.
QUAKE 4 TRAILERS SERIES
The fourth title in the series won't wow you with stunning AI or a brilliant narrative. (Id is the executive developer on Quake while Raven is the actual developer.) Quake 4 doesn't show off either company's brilliance as a level design powerhouse, and it proves that the once young and hungry company is growing older and more conservative in its approach to games.

On many levels, Quake 4 demonstrates Id's, and long-time development partner, Raven's, all-too-comfortable position in the industry.

So, even if it disappointed many hardcore gamers because the gameplay wasn't terribly new, it was still undeniably gorgeous and atmospheric. The funny thing about Doom 3 was that, if you had played the original Doom games, you would have re-discovered something: it played a lot like its predecessors. The company's Quake 4 comes on the heels of 2005's Doom 3, which wowed gamers with atmosphere and technology over simple shooter gameplay.
